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Phantasmelodia: The Orphic Music Book among the pages of which lies a collection of sublime songs that titillate the soul, ignite the dreams, trigger the imagination and embrace the emotions.

Coda & Roger and Me - Matt Uelmen

July 4th 2008 17:10
Diablo II Soundtrack - Matt Uelmen
Diablo II Soundtrack by Matt Uelmen

The legacy of Blizzard's everlasting game, Diablo, continues in Phantasmelodia with Coda and Roger and Me, two mellifluous tracks by Matt Uelmen that mark the end of Diablo II Soundtrack. This time the epic oboe tells the story of the victory of mankind while grieving flutes that open the song sing an elegy for a fallen hero whose heart was once young and pure.


However, traveling to the rotten depths of hell, being exposed to countless abominations whose plain sights corrupt human psyche no matter how courageous one might be and finally facing one of the prime evils of Underworld, Lord of Terror himself, had its grave consequences. The unnamed hero undertook a most blasphemous burden that would leave profane footprints behind as he/she traveled through water and sand. In order to hinder the evil from further corrupting the mortal planes, the hero contained the crimson soulstone (wherein the essence of Diablo was imprisoned initially) by carving the stone in his/her very flesh (forehead to be specific). By doing that, he/she presumed that he/she could control this demonic power from being released again.

Alas, the intent was genuine and clean! However, how can timeless evil be suppressed by a passing, ephemeral being whose lifespan resembles a grain of sand in a vast desert? The nameless hero thought that defeat meant being greater.


Not necessarily. Not necessarily, at all.

Many a times, success is a cul-de-sac with its intoxicating emotions of grandeur. It is through this deadfall, the heart, blinded by victory, is crushed under the weight of reality. By no means, the triumph should be underestimated. However, when overestimated, it is as deadly as the black widow. It spins its web around the ego of man and strikes when least expected. Ah, such an ironic sight it is, when one who had everything once is reduced to nothing. Unfortunately, that ironic sight is the very reason behind the fall of many kingdoms and empires throughout history...

...And history is a crude master, indeed. if you do not learn its lesson, it repeats itself in a vicious cycle, in the most deceptive, devious ways that one does not understand why such misfortunes keep finding them. History does not care about victims. It gives every victim a chance to be a hero of their own story. It is the victim in his victimized state of mind who cannot see that chance and repeatedly makes the same mistakes.

The unnamed hero had no intention of being a victim, yet, in a moment of fleeting superiority, he/she believed he/she could hold great ancient power within and in the end, paid a great price by falling prey to the demon he/she once defeated.

It is befitting to quickly tell the story of Diablo to those who meet him for the first time. Diablo, alongside his brothers Baal and Mephisto, is one of the Prime Evils that reigned the Hell until he was overthrown by the Lesser Evils. He and his brothers were banished to the mortal planes which caused a divine war between Heaven and Hell. The Horadrim, mortal magi forces of Heaven, captured the overthrown Prime Evils and imprisoned their essences into what they called as soulstones. One of these soulstones, which carried Diablo's essence, was hidden deep amongst the caverns under a cathedral. In the outskirts of this cathedral lied the little village of Tristram where centuries of generations passed oblivious to what lied beneath. Until there came a time when the power of the soulstone began to wane and Diablo's consciousness awakened. He reached out to find himself a puppet and in the corrupted mind of Archbishop Lazarus, he found himself a new toy.

Lazarus, whose strings were pulled by the Lord of Terror, kidnapped King Leoric' son, infant Prince Albrecht, to be used as a vessel for Diablo. This is when the good-hearted king lost his grip of reality and became prone to Lazarus' manipulation. The Archbishop first accused a nearby, greater kingdom of the kidnapping of little Prince and caused his King to send all his mighty warriors in a war that was destined to be lost. The remaining knights were led into the depths of the cathedral by Lazarus himself to (supposedly) rescue the Prince yet only a few managed to return to tell the unspeakable horrors they had to face. The terror Diablo caused in the heart of the boy caused the veil between the mortal and immortal realms to be torn apart hence, demons leaked into the world of Sanctuary to do Diablo's bidding. This is right where the original story begins with the unnamed hero returning to his/her hometown, Tristram, to find it overrun by sorrow and death.

Matt Uelmen continues to create a dramatic and alluring atmosphere with his music for Diablo II. This time, he is casting his hands on fully orchestral realms in order to pull the gamer deeper into the world of Sanctuary. Slovakian Radio Symphony Orchestra helps Uelmen melodify and enable his vision come alive in this sequel.

Many songs presented throughout the game are unique but there come moments when nostalgia strikes since Uelmen strategically reprises his unforgettable songs from original Diablo in his new compositions. Sisters and Wilderness are two songs that pay a modest homage to Town (Tristram Village) while Spider harbors snippets from Dungeon (The music played during the first 4 levels of Tristram's desecrated cathedral). Town can be listened in its original form when the hero from Diablo II revisits Tristram to rescue Cain the Elder. This mission is not only a sentimental return to the setting of original Diablo but also features cameos from what is left of characters such as Griswold and Wirt.

Alongside the above, there sure are other songs that carry the traces of Diablo's original score. However, they shall be left for the listener to discover.

Coda and Roger and Me are the last two songs from Diablo II Soundtrack. They adorn the very end of the game/soundtrack. Although they are two separate tracks, I combined them in one due to their complementary structure and one's merging into the other. The divine dance of soothing flutes, bardic 12-string guitar and mystic oboe is unmatched in form and style while the song reaches its finale with an excerpt from Town (Tristram Village), thus completing a cycle by returning to the very beginning of Diablo saga.


Ink Blots

Also related: Town (Tristram Village) - Matt Uelmen

Browse music online at IMEEM

Buy Diablo II Soundtrack online from Amazon

Meet the artist Matt Uelmen at Wikipedia
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Diablo Original Game Score - Matt Uelmen
Diablo Original Game Score by Matt Uelmen

The harmonious embrace of 12-string guitar and flute create a breathtaking, medieval aura which emits the colors of a most unforgettable tale about an old village named Tristram and the desecrated church within the nearby graveyard that spawns terror after terror upon its people. American musician Matt Uelmen captures the essence of this village and the sorrow it harbors beneath fear with his Town (also known as Tristram Village) and manages to climb and conquer the most arduous of musical peaks, ie. making a melody the trademark of a story.

Matt Uelmen was born and raised in South Bay area, LA. His musical background is mainly made up of private piano lessons he took as a kid but he regards the methods of his tutor highly. He then went on to take a few guitar and jazz piano lessons and basically walked on an instrumental path on his own. He states that he did want to take a solid musical education but "the musical department was non-existent" in his university. He also played keyboards in a bar band until he decided to make a demo tape and take it to every publisher in the Bay Area. One of those publishers directed him to a company named Condor which would later become Blizzard North (and where he would work for the next 11 years). He started working with the company after months of persistence and hopeful door-knocking. He still advices to all the budding musicians out there to be persistent to the point of wearing the other party down due to the competitive nature of "good gigs".

Uelmen worked with Blizzard Entertainment all through Diablo and Diablo II as well as their more recent worldwide success, World of Warcraft. All three games are considered gaming masterpieces on their own and Uelmen did not fall behind these legendary products at all since his music is always a perfect fit to the scene, neither falling too much into the background nor surpassing the franchise. His minimalistic but still musically and ambiance-wise fruitful Diablo score gave way to a fully orchestral composition with Diablo II as he worked with Bratislava Symphony Orchestra. For World of Warcraft, he composed various Ahn'Qiraj themes apart from the walk music of Naxxramas. His contribution to World of Warcraft: The Burning Crusade was even more significant with more than 3 hours of his mythical arrangements scattered within this first WoW expansion.

Blizzard officially announced that work for Diablo III has begun at Worldwide Invitational - Paris 2008 and confirmed the speculations that have been setting the Diablo community on fire since May. After 7 years of absence, the Lord of Terror shall return once again to cause suffering to the people whose plane he has long sought to claim. New heroes will rise from the ashes of the old and sword shall unite with sorcery in a battle to survive within the depths of degeneration. Diablo's presence will plague the mortal soil once again while his coming will be felt through his minions' foul breath lingering in the air. Dread shall strike the hearts of the weak while valor will fill the arms of the strong. The following is the official cinematic trailer of what awaits the gamer earthling:



Town (Tristram Village) opens with strong chords from a 12-string guitar, played by Matt Uelmen, himself. It instantly makes one feel as if listening to a bard in a shadowy inn lit by candles. The ghastly flute that is heard rising and falling throughout the track is a great representation of both the foulness that haunt the peoples of Tristram and their helplessness if not fear against this curse that befell them.

The guitar does not have a constant walk and its frequent change of pace gives the song a unique texture that manifests various emotions ranging from ardent and heroic to dramatic and emotional.

With many a colorful character such as Cain The Elder, Griswold The Blacksmith, Pepin The Healer, Adria The Witch and Farnham The Drunk (who can forget him?), Diablo is a timeless game that still has the ability to capture the player after 11 years of its original release and with its solemn Tristram that longingly awaits young and bold-hearted heroes.

"I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind."



Ink Blots

Browse videos online at Dailymotion

Browse music online at IMEEM

"Halls of the Blind" is an excerpt from "Book of the Blind" that sits upon a pedestal at the catacombs

Background information for Matt Uelmen complied via MobyGames, WoWWiki and RPGamer interview cache

Buy Diablo online from Amazon

Meet the artist Matt Uelmen at Wikipedia
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